
MDA, The Game Developer’s Perspective

Sources:
- McNeill, E. (2014, August 18). Narrative and the MDA Framework. Gamasutra.com. https://www.gamasutra.com/blogs/EMcNeill/20140818/223585/Narrative_and_the_MDA_Framework.php
- Claudio Silveira Duarte, L. (2015, February 3). Revisiting the MDA Framework [Review of Revisiting the MDA Framework]. Gamasutra.com. https://gamasutra.com/blogs/LuizClaudioSilveiraDuarte/20150203/233487/Revisiting_the_MDA_framework.php
- Tocci, J. (n.d.). Five Ways Games Appeal to Players [Review of Five Ways Games Appeal to Players]. Gamasutra.com. Retrieved February 21, 2021, from https://www.gamasutra.com/view/feature/168807/five_ways_games_appeal_to_players.php
This infographic is meant to give a very brief rundown of what MDA means in Video Game design. It refers to the three concepts of Mechanics, Dynamics, and Aesthetics in video games, and gives a description of each whilst visually popping at readers to draw attention. Short, sweet, colorful, and informative. This infographic required critical thinking, innovation and creativity, a little problem solving, and some research and analysis to create it.